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From: firstname.lastname@example.org (StevJensen)
Date: 12 Nov 2002 04:00:24 GMT
Organization: AOL http://www.aol.com
Subject: Re: Windows/Unix Font converter for Graphics LCD and Thermal printer.
Spehro Pefhany email@example.com wrote
>On 11 Nov 2002 12:02:04 GMT, the renowned firstname.lastname@example.org
>>What you seem to be looking for is fonts stored as bitmaps.
>>Bitmaps consume *HUGE* amounts of memory,
>*some* do. High resolution bitmapped Chinese fonts, for example.
>OTOH, a low resolution character generator ROM (2513?) was
>small enough that it would easily fit into a small microcontroller
>today. Eg. 64 characters 8 x 8 = 512 (8-bit) bytes. This is just a
>whisper on a typical embedded system programmed with C or C++.
True enough. The older systems typically used a 5x7 character cell.
The fancier ones used a 7x9 cell which gave you actual descenders.
But even a simple bitmap -- say "Times New Roman" in 6 point to
24 point takes up a good 10 megs of storage and thats for low res
The OP seems to want a complete graphic font system from
the range of items that were specified.
Doesn't seem to be something that would be required for an
LCD and thermal printer though.
>> so you will
>>have to be very selective in what your design provides fontwise,
>>or implement one of the available font storage engines.
>Implementing display Postscript or TTF may use considerably more
>memory for code storage. IIRC, the *specs* for both these run well
>into the hundreds of pages. You do get scalable hinted vector
>fonts out if it, but not many systems can stand the overhed.
Also completely true, but it is a major improvement over
doing the same thing in bitmap if you do in fact need
multiple scaleable fonts.
>>There are any number of ways to get an OS to produce a bitmap
>>rendering of any font available on the system.
>In fact there are utilities that do exactly what the OP is looking
>for. Starting with a bitmapped font that has been carefully
>designed will probably give better results than trying to convert
>a vector font to a very low-res bitmapped font. I suggest
>Googling for the utilities. Look at starting with "BDF" format.
> You can also output the binary data from a commercial program
>such as Fontographer.
This may be the best way to go for the OP. With a C program
under say windoze a couple of simple system calls will
get a bitmap optimized to your output device specs. X11(UNIX)
is (or was) considerably less flexible.
>Copyright issues are another kettle of fish. AFAIUI, bitmapped
>renderings from vector fonts are not protected in the US but
>are in the UK, wheras "code" to generate hinted vector
>fonts such as Adobe Type-1 fonts is protected everywhere.
>A complex issue and one that should be addressed for a
True. The last time I did a font hunt I remember finding
a number of public domain or open source fonts. I would
be careful here since not all items are properly described
and are in fact copyrighted.
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