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Reply-To: "Geraldo S."
From: "Geraldo S."
References: <firstname.lastname@example.org> <email@example.com> <firstname.lastname@example.org> <3DDAA93E.95E934AB@myrealbox.com>
Subject: Re: Open Source Consumer Products
Date: Wed, 20 Nov 2002 10:13:19 +0100
X-Newsreader: Microsoft Outlook Express 6.00.2800.1106
NNTP-Posting-Date: 20 Nov 2002 09:14:23 GMT
"Robin KAY" wrote in message
> "Geraldo S." wrote:
> > Or game console (someone tried that I think)?
> The Indrema? The company went bust after producing only a single
That's the one. Their business model was all wrong, though. They were just
using OSS (Open Source Software) and charging royalties to ISV's. That isn't
going to work. To truly make a dent into the market, you need to have zero
royalties to entice ISV's to develop games for your platform in the first
place. As a manufacturer you should make money by selling the consoles
themselves. That isn't easy as most manufacturers are subsidizing the cost
of the consoles in the first place but to wriggle your way into the market
you have to break with past practices or you'll stand no chance at all
against Sony, Nintendo and Microsoft.
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