From: Jonathan Kirwan
Subject: Re: Open Source Consumer Products
References: <email@example.com> <firstname.lastname@example.org> <email@example.com> <3DDAA93E.95E934AB@myrealbox.com> <firstname.lastname@example.org>
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NNTP-Posting-Date: Wed, 20 Nov 2002 09:44:23 GMT
Organization: AT&T Broadband
Date: Wed, 20 Nov 2002 09:44:23 GMT
On Wed, 20 Nov 2002 10:13:19 +0100, "Geraldo S."
>"Robin KAY" wrote in message
>> "Geraldo S." wrote:
>> > Or game console (someone tried that I think)?
>> The Indrema? The company went bust after producing only a single
>That's the one. Their business model was all wrong, though. They were just
>using OSS (Open Source Software) and charging royalties to ISV's. That isn't
>going to work. To truly make a dent into the market, you need to have zero
>royalties to entice ISV's to develop games for your platform in the first
>place. As a manufacturer you should make money by selling the consoles
>themselves. That isn't easy as most manufacturers are subsidizing the cost
>of the consoles in the first place but to wriggle your way into the market
>you have to break with past practices or you'll stand no chance at all
>against Sony, Nintendo and Microsoft.
Isn't easy, isn't the half of it.
If you imagine someone can wriggle their way into a market and
try and make money on selling consoles where such deep pockets
are already losing money or barely breaking even just so that
they can create a larger market to make money on the game sales
Well, I'd hope you aren't recommending this to a friend, anyway.
The first think I think of, considering the idea of going into
business, isn't, "Hmm... Let's go pick a fight with Sony,
Nintendo, and Microsoft combined." Not unless I'm Mitsubishi,