From: Otis Willie
Subject: Digital warfare gets intense as military advisers take over
Organization: The American War Library
NNTP-Posting-Date: Mon, 07 Oct 2002 15:32:11 EDT
Date: Mon, 07 Oct 2002 19:32:11 GMT
Digital warfare gets intense as military advisers take over
(EXCERPT) New video games mirror real thing, by Michel Marriott New
York Times News Service Published October 7, 2002
The military landscape of the new millennium is complex. Superpowers
have learned that international stability is the best bet for
maintaining order, peace and power. Now terrorists, maniacal rogue
states and sadistic warlords are the new threat to freedom.
No, this is not an excerpt from a briefing paper for the Oval Office.
President Bush is unlikely to see the assessment--unless he is
hunkered over a PlayStation 2 console and thumbing through the manual
for "Socom: U.S. Navy Seals."
The video game, developed by Zipper Interactive for Sony, is part of a
wave of war-themed titles whose creators are increasingly turning to
flesh-and-blood soldiers for help--not only to make digital warfare
look and sound as convincing as technically possible, but also to make
it unfold like the real thing.
For games like "Socom," that means providing combat intelligence
insights, tactical tips and briefing papers that read like the genuine
article, as well as lifelike situations and mission details.
And the situations can eerily shadow real-life international tensions.
In "Conflict: Desert Storm," a console and PC game released last week
by Gotham Games, the final objective is to infiltrate a desert
fortress and "eliminate" General Aziz, a fanciful enemy wh...
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